Sam Arch

Hi, I'm Sam! I'm a second-year PhD student at Carnegie Mellon University, co-advised by Prof. Andy Pavlo and Prof. Todd Mowry. My research interests are at the intersection of compiler optimization and database system performance.

Before starting grad school, I worked as a GPU Compiler Engineer at Apple, where I helped ship Metal-accelerated rendering in Blender 3.1. Before that, I worked on automatic index selection and wrote the query optimizer for Soufflé.


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